When it comes to JRPGs, I enjoy them as JRPG as possible: long, complex, and grindy. Seeing as Bravely Default 2 is about as JRPG as they come in 2021, I'm really into it. Its novel twists on traditional turn-based battle and job systems, the gorgeous watercolor art style of its many locations, and the sheer amount of game that’s crammed into such a tiny Switch cartridge is just what my old-school Final Fantasy-loving brain craves. The amount of grinding that it demands can be a tough hill to climb, but there are plenty of smart features in play that make those long repetitive stretches about as easy as they can be without losing the feeling of accomplishment.
The good news is that if you’re returning to this world after playing Bravely Default and its story followup, Bravely Second: End Layer, you’re in for a familiar treat; the better news is that total newcomers won't be at a loss because the story of Bravely Default 2 is set in the same world but on a different continent, so you don’t need to dust off your 3DS to get caught up on the details. Instead, Bravely Default 2 connects to the original stories in an interesting way that might be a little surprising (though not jaw-dropping) to those invested in them.Either way, Bravely Default 2’s roughly 60-hour story is like a refrigerator magnet poetry set of Square Enix cliches: you control a team of heroes out to save the world from calamity using magic elemental crystals – the group is even called The Heroes of Light, and you’re not just fighting evil, you're fighting the ultimate evil. I'm selling it a little bit short with that summary, because there are a few surprises I really enjoyed that diverge from its otherwise well-trodden JRPG trail, particularly near the end. But if you're picking this up expecting some deep storytelling, I'm here to dash those expectations against the same rocks our main hero's ship crashes into at the start of Bravely Default 2. (You know, where he washes ashore on a land in need of a hero? With only the vaguest recollection of how he got there?) And besides, while it might be a formulaic, light and breezy tale, that’s pretty much just what I want from a classic-style JRPG – especially one with such great gameplay mechanics underneath.“
For example, it can be a literal lifesaver when three of your four party members lay defeated on the battlefield: rather than just raise one back with a Phoenix Down and hope they survive to the next round, I could Brave the turns I needed to raise them all at once, but only if I had been smart about banking turns with Default before then. Not only does striking that balance make me rethink tried-and-true turn-based tactics, it saves some battles from becoming frustrating. As is the case in most (maybe all?) JRPGs, certain bosses have moves that would otherwise end your run – but here that’s mitigated by the ability to get multiple party members back in the fight.
Bravely Default’s excellent job system also returns to add another layer of complexity to battles. Unlike a lot of RPGs, where each character is locked into a class from the outset, this job system lets you make them whatever you want, adding onto their abilities and strengths accordingly from each character's base stats. Characters gain job levels outside of normal experience points, and as you level them up you’ll unlock new abilities, including passive ones that can be assigned to that character regardless of their current job. These range from simple things like magical and physical buffs to more game-changing abilities like letting your magic attacks score critical hits as the Red Mage, or even the Monk's bare-knuckle combat ability that turns a character's fists into powerful weapons. Jobs from previous games, like White Mage, Thief, and Freelancer return, but (without spoiling anything) it’s a slight disappointment that there aren't as many jobs as in Bravely Second: End Layer, which had 30.
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As great as the boss fights are, the dungeons leading up to them aren't nearly as notable. They're all quite pretty, but each one is essentially just a different take on a classic maze-like layout. I found myself getting turned around more than once, but not in a way that ever got frustrating or anything. It was always fairly easy to get myself on the right track, but thinking back after the fact, none of the dungeons have any unique mechanics or obstacles that could make them stand out from each other beyond one being set in a steampunk-inspired magician's laboratory and another being set in crystalline mine, for example.
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The character and monster design, on the other hand, is less appealing. There's a plastic sheen to everyone and everything in the cutscenes and battles that looks a little off in a way I can't quite put my finger on. I loved the similar character style of the 3DS games, but that look hasn’t translated well for the Switch’s higher resolution and larger screen. As a result, they look out of place among the otherwise gorgeous watercolor backdrops.
Meanwhile, the voice acting for Bravely Default 2 is great. I have no qualms with it whatsoever, other than the quips made during battles lack variety after just a few hours. You can also swap between English and Japanese at any time you're not in battle, which is a welcome touch. I played the majority of Bravely Default 2 with Japanese voiceover and English subtitles, because I find it easier to read through the text at my own pace when I don't understand the words being spoken. Plus I'm a huge dork.
Back on the Grind
If you're turned off by the thought of grinding experience in a JRPG, then Bravely Default 2 might be a hard sell for you – but for me, a fan of notoriously grindy classics like Final Fantasy 6 and the Dragon Quest DS ports, there was an almost relaxing delight to leveling up my party with battle after battle. (Many years ago I had basically written off my lifelong love affair with JRPGs because I’d lost patience for the grind, but when I started playing JRPGs on handhelds, oh baby did that change.) I spent some of my time with Bravely Default 2 grinding in handheld mode while watching YouTube videos or right before bedtime, making it feel like a positive time-waster rather than time wasted. But if you’re less inclined than I am to enjoy turning off your brain and watching the numbers go up, be warned that grinding is definitely required here.
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Another helpful system that seems like an attempt to fill the gap that the Switch’s lack of StreetPass has left involves sending a ship off to meet with other players while your system is asleep. You can let the ship sail for a maximum of 12 hours, and when you check on its progress you get a rundown of which other players it met on its journeys and which treasures it discovered. Many of the treasures are XP- or JP-boosting, so it's in your best interest to put your Switch to sleep once in a while. It's not as great as the StreetPass features of the earlier games because there's no way to summon those random strangers to help you out of a pinch, but I was really happy to see some sort of community integration carried forward into the Switch era. And the people you meet on your ocean voyages do eventually matter, but once again, the specifics fall into some spoilery territory.
I also appreciated that you can swap between Easy, Normal, or Hard difficulty at any time if you run up against a tough battle or if grinding becomes so easy it’s boring. You don't even need to back out to the menu and restart, you can just decide "I'm going to take it easy for a while" and flip the setting over at will (not that I, a very manly gamer man, would ever do such a thing). While I stuck with Normal for nearly the entirety of my playthrough and found it to be pretty well balanced, I did test out the Easy against that annoying boss I mentioned earlier and it made a little bit of a difference without reducing it to a total cakewalk. It didn't appear to affect my XP and JP, either – so if you just want to play and enjoy an easier experience, who am I to judge?
Regardless of difficulty, there’s no shortage of things to experience: Bravely Default 2's story, along with stopping to smell the occasional sidequest, took me about 65 hours to complete. It definitely has its ups and downs in that time and the total number of hours is significantly padded by grinding, but it maintains a comforting familiarity throughout, and (avoiding spoilers) the way it all played out at the end left me both smiling and a little surprised. After all of that, I still have plenty more I want to do too, with new bosses and more job-related secrets to uncover that will keep me busy far past the credits (and that’s not even including the New Game+ mode that unlocks after getting there). Like I said, there’s a lot of JRPG here."Review" - Google News
February 25, 2021 at 08:04PM
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Bravely Default 2 Review - IGN
"Review" - Google News
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